![]() How Daedalic handles Gollum’s dialogue and action choice tree is still uncertain. Part of the appeal is the world’s fantastical environments and splendid history, after all, and it’s hard to reconcile that with a central idea that basically turns Gollum into Agent 47.īut forcing us to see it as Gollum could be one of the smartest things Daedalic does with the game. You’d think this approach to gamifying Middle-Earth would be full of problems. It’s all an obstacle to overcome or a means to an endĮvery graceful elven arch is just another way of getting around, for example, of escaping pursuers or surprising a would-be attacker. Gollum is smaller than almost everything else around him, and because he’s entirely alone, it means Tolkien’s magnificent world boils down to just different kinds of threats for him.īarad-Dur’s malignancy is the same as the most opulent buildings the elves of Mirkwood could design. ![]()
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